﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenTK.Mathematics;

namespace Test.UI.OpenGL.Lights;


/// <summary>
/// 方向光
/// </summary>
public class DirectionalLight : LightBase
{
    public Vector3 Direction { get; set; }

    public DirectionalLight()
    {
        Direction = new Vector3(0.0f, -1.0f, 0.0f);
    }
}
